During Alone in the Dark I worked on setting up the approach for getting a more grounded environment by adding physics behaviour and interactions to assets. We had a couple of different approaches. For simpler assets we had different blueprints set up with physics constraint behaviours that would dictate how the assets could be pushed, could it twist and swing, how heavy it is etc. For More complex assets we would make skeletons and utilize skeletal mesh physics setups.
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Massive thanks to Chetan Koti and Karoly Molnar from BFG for helping with the large amount of assets.
The Art Team:
Environment:
https://www.artstation.com/johan_segelstad
https://www.artstation.com/michellepowell
https://www.artstation.com/ehn
Character Art:
https://www.artstation.com/gustav_pethrus
https://www.artstation.com/stefannoren
VFX:
https://www.artstation.com/linus_ferm
Lighting:
https://www.artstation.com/marie_jockmans
https://www.artstation.com/hampusback
Art Lead:
https://www.artstation.com/robkoi
Art Direction:
Rikard Ryberg
Concept Art:
Erik Feiril