Clothing Base Materials for Playable Characters and NPCs

For Alone in the Dark I got work on setting up the base cloth materials for the characters and assets in the game. The aim was to build foundation materials that could represent different types of cloth such as Crushed Velvet, Cotton, Muslin, Jeans, Satin etc.
The materials contained the required components to build different types of cloth like Fabric textures, micro-details, color variation, wear, as-well as being able to control the amount cloth shading so that layers of dirt etc could be applied in additional texturing.
These Materials were then used as a base that our fantastic character artist Gustav Pethrus could add to with custom textures.
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Character work and additional texturing by:
https://www.artstation.com/gustav_pethrus
https://www.artstation.com/stefannoren
Gate21
Art Direction:
Rikard Ryberg

Date
May 15, 2024