In-engine capture of characters Jean-Batiste, Edward and Emily
One of my responsibilities during Alone in the Dark was managing the Art Pipeline for the environment team. This entailed creating the Master Materials for the project. In addition to environment related art I got to support our very talented character artists by creating skin shaders for our playable characters and NPCs.
The goal with the skin shaders were creating a versatile and high fidelity base with support for micro textures, pore occlusions, wrinkle maps, modifier zones etc that the character artists could use for the different characters in the game by applying different textures and material settings.
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Base Model and scans by:
Gate21
Character Artists:
https://www.artstation.com/gustav_pethrus
https://www.artstation.com/stefannoren