A couple of the things I worked on for the Arctic Level of the game; a flare for the flare gun. I worked on prototyping it, getting the correct look, physics behavior, firing range etc. This all needed to be tuned to work with the designed gameplay of needing to use the flair gun to navigate between points in the level.
I also created snow materials which included the ground snow with paintable layers and footstep interaction. As-well as making sure that the assets used in the level could have directional snow blended on top of their base materials.
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The great snow storm and smoke trail VFX are made by:
https://www.artstation.com/linus_ferm
Environment:
https://www.artstation.com/johan_segelstad
https://www.artstation.com/michellepowell
https://www.artstation.com/ehn
Character Art:
https://www.artstation.com/gustav_pethrus
https://www.artstation.com/stefannoren
Lighting:
https://www.artstation.com/marie_jockmans
https://www.artstation.com/hampusback
Art Lead:
https://www.artstation.com/robkoi
Art Direction:
Rikard Ryberg
Concept Art:
Erik Feiril