A collection of some of the environment art I created during my time at Poppermost Productions.
I modeled and textured assets for the environments such as jumps, slopes and rails as well as designing, shaping and propping environments using CryEngines dev tools and the company in-house asset library.
At Poppermost I worked both as an environment artist as well as a hard surface artist on the game SNOW, and on in-house projects.