An in-door environment from a VR game developed for Unreal Engine 4. During this project I worked with modeling and texturing assets for the scene, as well as lighting of the environment and optimization.
I also made a master shader for the project that could take ID maps aswell as quickly modify roughness and color values using different procedural maps. This helped speed up workflows and keep a cohesive art style. Shader was made using Unreals node based material editor. The post will be supplemented with some additional info about that.